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僅限桌面平台的 API

您可以使用 Compose Multiplatform 建立 macOS、Linux 和 Windows 桌面應用程式。本頁將簡要介紹桌面平台專用的元件與事件。每個章節都包含一個指向詳細教學的連結。

元件

系統匣

您可以使用 Tray 可組合項向系統匣中的使用者傳送通知:

kotlin
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.painter.Painter
import androidx.compose.ui.window.Tray
import androidx.compose.ui.window.Window
import androidx.compose.ui.window.application
import androidx.compose.ui.window.rememberNotification
import androidx.compose.ui.window.rememberTrayState

fun main() = application {
    var count by remember { mutableStateOf(0) }
    var isOpen by remember { mutableStateOf(true) }

    if (isOpen) {
        val trayState = rememberTrayState()
        val notification = rememberNotification("Notification", "Message from MyApp!")

        Tray(
            state = trayState,
            icon = TrayIcon,
            menu = {
                Item(
                    "Increment value",
                    onClick = {
                        count++
                    }
                )
                Item(
                    "Send notification",
                    onClick = {
                        trayState.sendNotification(notification)
                    }
                )
                Item(
                    "Exit",
                    onClick = {
                        isOpen = false
                    }
                )
            }
        )

        Window(
            onCloseRequest = {
                isOpen = false
            },
            icon = MyAppIcon
        ) {
            // Content:
            Box(
                modifier = Modifier.fillMaxSize(),
                contentAlignment = Alignment.Center
            ) {
                Text(text = "Value: $count")
            }
        }
    }
}

object MyAppIcon : Painter() {
    override val intrinsicSize = Size(256f, 256f)

    override fun DrawScope.onDraw() {
        drawOval(Color.Green, Offset(size.width / 4, 0f), Size(size.width / 2f, size.height))
        drawOval(Color.Blue, Offset(0f, size.height / 4), Size(size.width, size.height / 2f))
        drawOval(Color.Red, Offset(size.width / 4, size.height / 4), Size(size.width / 2f, size.height / 2f))
    }
}

object TrayIcon : Painter() {
    override val intrinsicSize = Size(256f, 256f)

    override fun DrawScope.onDraw() {
        drawOval(Color(0xFFFFA500))
    }
}

通知有三種類型:

  • notify:一種簡單的通知。
  • warn:一種警告通知。
  • error:一種錯誤通知。

您也可以將應用程式圖示加入系統匣。

如需更多資訊,請參閱功能表、托盤和通知教學。

功能表列

您可以使用 MenuBar 可組合項為特定視窗建立和自訂功能表列:

kotlin
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.ExperimentalComposeUiApi
import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.painter.Painter
import androidx.compose.ui.input.key.Key
import androidx.compose.ui.input.key.KeyShortcut
import androidx.compose.ui.window.MenuBar
import androidx.compose.ui.window.Window
import androidx.compose.ui.window.application

@OptIn(ExperimentalComposeUiApi::class)
fun main() = application {
    var action by remember { mutableStateOf("Last action: None") }
    var isOpen by remember { mutableStateOf(true) }

    if (isOpen) {
        var isSubmenuShowing by remember { mutableStateOf(false) }

        Window(onCloseRequest = { isOpen = false }) {
            MenuBar {
                Menu("File", mnemonic = 'F') {
                    Item("Copy", onClick = { action = "Last action: Copy" }, shortcut = KeyShortcut(Key.C, ctrl = true))
                    Item(
                        "Paste",
                        onClick = { action = "Last action: Paste" },
                        shortcut = KeyShortcut(Key.V, ctrl = true)
                    )
                }
                Menu("Actions", mnemonic = 'A') {
                    CheckboxItem(
                        "Advanced settings",
                        checked = isSubmenuShowing,
                        onCheckedChange = {
                            isSubmenuShowing = !isSubmenuShowing
                        }
                    )
                    if (isSubmenuShowing) {
                        Menu("Settings") {
                            Item("Setting 1", onClick = { action = "Last action: Setting 1" })
                            Item("Setting 2", onClick = { action = "Last action: Setting 2" })
                        }
                    }
                    Separator()
                    Item("About", icon = AboutIcon, onClick = { action = "Last action: About" })
                    Item("Exit", onClick = { isOpen = false }, shortcut = KeyShortcut(Key.Escape), mnemonic = 'E')
                }
            }

            Box(
                modifier = Modifier.fillMaxSize(),
                contentAlignment = Alignment.Center
            ) {
                Text(text = action)
            }
        }
    }
}

object AboutIcon : Painter() {
    override val intrinsicSize = Size(256f, 256f)

    override fun DrawScope.onDraw() {
        drawOval(Color(0xFFFFA500))
    }
}

如需更多資訊,請參閱功能表、托盤和通知教學。

事件

元件間的 Tab 鍵導覽

您可以設定元件間的導覽,使用 鍵盤快速鍵導覽至下一個元件,以及 導覽至上一個元件。

依預設,Tab 鍵導覽允許您依照元件的出現順序在可聚焦元件之間移動。可聚焦元件包括 TextFieldOutlinedTextFieldBasicTextField 可組合項,以及使用 Modifier.clickable 的元件,例如 ButtonIconButtonMenuItem

例如,這是一個視窗,使用者可以使用標準快速鍵在五個文字欄位之間導覽:

kotlin
import androidx.compose.ui.window.application
import androidx.compose.ui.window.Window
import androidx.compose.ui.window.WindowState
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.Spacer
import androidx.compose.material.OutlinedTextField
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.DpSize
import androidx.compose.ui.unit.dp

fun main() = application {
    Window(
        state = WindowState(size = DpSize(350.dp, 500.dp)),
        onCloseRequest = ::exitApplication
    ) {
        Box(
            modifier = Modifier.fillMaxSize(),
            contentAlignment = Alignment.Center
        ) {
            Column(
                modifier = Modifier.padding(50.dp)
            ) {
                for (x in 1..5) {
                    val text = remember { mutableStateOf("") }
                    OutlinedTextField(
                        value = text.value,
                        singleLine = true,
                        onValueChange = { text.value = it }
                    )
                    Spacer(modifier = Modifier.height(20.dp))
                }
            }
        }
    }
}

您也可以讓不可聚焦的元件變得可聚焦,自訂 Tab 鍵導覽的順序,並將元件設為焦點。

如需更多資訊,請參閱Tab 鍵導覽與鍵盤焦點教學。

接下來的步驟